How did a game with an unexplained story turn into a religion over time?

Although it says “PS4 (PlayStation 4)” on the box that I am holding, Shadow of the Colossus is actually a game released for PlayStation 2 in 2005. The one in the photo is the version released for the new generation game consoles in 2018. Nothing was changed except for the graphics. The story, the environment, the dialogues, even the birds and the fish were kept the same.
Let me briefly talk about the plot of the game. Mono, a woman that the protagonist Wander cares about, was sacrificed by the tribe’s shamans, as they believe that she had a “cursed fate.” Getting angry at this, Wander steals a magic sword from his tribe and travels to the Forbidden Lands with Mono’s lifeless body. A shaman had told Wander that, in the Forbidden Lands, there was a being that could revive the dead. Coming to the Forbidden Lands with Mono’s body, the magical sword, and his horse Agro, Wander makes a deal with Dormin, the being that the shaman was talking about. Dormin asks Wander to find and kill 16 colossi living in the Forbidden Lands. If he succeeds, he promises, Mono will come back to life. So, you take control of Wander from then on and try to find and kill those 16 colossi one by one.
This is the plot in its most basic terms. So how did this game turn into a religion over time?
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